Race your seven dice across the board. Two ways to play.
Game mode
How to play
Each player has 7 dice on their home row, starting with 6 face-up. Move one die per turn — forward or sideways, never backward or diagonal. A tilt rolls a die one square, changing its top number.
Traditional — the full game:
Get all seven of your dice into the opponent's home row. The game ends the moment one player has all seven across.
The winner is whoever's dice in the home row show the higher total of top numbers — so arriving with high numbers matters as much as arriving first. Keep tilting a die once it's across to raise its number.
Jump a die over one or more dice (yours or the enemy's) to the empty square just past — jumps keep the top number and never capture. Pure jumps go straight; a tilt-then-jump may turn (L-shape). No dice are ever removed.
Clash — fast & aggressive:
Get any one die to the opponent's home row and you win immediately.
No jumping — tilts only. Tilt onto an enemy die and the lower number is removed (a tie removes both). A die flanked by two or more enemies compares its number to their sum — the lower side is wiped out.
A faithful digital adaptation of Dittle: Dice Battle. AI opponent uses alpha-beta lookahead over a self-play-trained evaluation.