Tilt your seven dice across the board. First to the far row wins.
How to play
Each player has 7 dice on their home row, starting with 6 face-up.
On your turn, make one move: tilt or jump. No backward moves, no diagonals.
Tilt one die one square forward (toward the far side) or sideways. The die rolls, so its top number changes.
Jump a die in a straight line over one or more dice — yours or the enemy's — landing on the empty square just past a jumped die (jumps chain if there's a gap between dice). A jump doesn't change the die's number and doesn't capture.
Clash: tilt onto an enemy die and the lower top-number is removed (a tie removes both). You can't land on your own die.
Surround: a die flanked by two or more enemies compares its number to their sum — the lower side is wiped out.
Win: get any one die to the opponent's home row, or leave them with no dice / no move.
A faithful digital adaptation of Dittle: Dice Battle. AI opponent uses alpha-beta lookahead over a self-play-trained evaluation.