DITTLE

Race your seven dice across the board. Two ways to play.

Game mode


How to play
  • Each player has 7 dice on their home row, starting with 6 face-up. Move one die per turn — forward or sideways, never backward or diagonal. A tilt rolls a die one square, changing its top number.

Traditional — the full game:

  • Get all seven of your dice into the opponent's home row. The game ends the moment one player has all seven across.
  • The winner is whoever's dice in the home row show the higher total of top numbers — so arriving with high numbers matters as much as arriving first. Keep tilting a die once it's across to raise its number.
  • Jump a die over one or more dice (yours or the enemy's) to the empty square just past — jumps keep the top number and never capture. Pure jumps go straight; a tilt-then-jump may turn (L-shape). No dice are ever removed.

Clash — fast & aggressive:

  • Get any one die to the opponent's home row and you win immediately.
  • No jumping — tilts only. Tilt onto an enemy die and the lower number is removed (a tie removes both). A die flanked by two or more enemies compares its number to their sum — the lower side is wiped out.

A faithful digital adaptation of Dittle: Dice Battle. AI opponent uses alpha-beta lookahead over a self-play-trained evaluation.